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Last week, we seen developer return, and he brought the OFFICIAL bguerville PS3 Toolset back online with an new official domain >. There has been a number of other supported firmware and various other changes in the payload and plugin to PS3HEN, Plus this fixes the wMM bug that was creating freezing issue in v3.2.0. has released a backport of HFW (hybrid firmware) for 4.83, this was done as Ps3HEN has provided support for 4.83 FW, plus 4.84 DEX firmware is also now supported. In the update v3.2.1, there has been a number of changes and added support to Ps3HEN. See a CFW vs Ps3HEN comparison >here< for a rundown of feature's. unlike custom firmware on the ps3, Ps3HEN has the ability to run on all ps3 model's, while many feature that are in CFW can be found in PS3HEN it does not completely replicate the CFW experience so if your PS3 has the ability to run a CFW that is the better route, but Ps3HEN is a very powerful and capable exploit. Ps3HEN is a Homebrew Enabler that is an alternative exploit to custom firmware (cfw) for models that can not install a CFW. We seen a couple weeks ago developer's and of the Ps3Xploit Team update Ps3HEN to v3.2.0, now we have a new update with the release of v3.2.1.
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We have seen a lot of developer's back in the fold after the 4.90 official firmware update that hit the PlayStation 3 several weeks ago.
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Addition of a collision sprite (in test).Added 3 health levels (red, orange, green).Changes to the source code (adding new functions).I would like to thank thesuicidalrobot for the source code of Super Hero Chronicles and Rinnegatamante for IPP-Vita. vpk, this version will overwrite the previous installed, so you do not need to remove v0.3 from Your console. vpk and so installs with VitaShell or molecule like any. Resident Evil CODE: Vita comes in the form of. The other innovations are at the graphic level, with modifications and improvements of some sprites, addition of new visual effects, but also at the level of the source code (visible in the changelog above).
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This update includes a lot of new features, I added new levels, new enemies, but especially two new weapons with their own characteristics, their own menus and options. After two first releases, here is a new version of Resident Evil CODE: Vita which passes in v0.4.įor those who have missed the previous 2 public versions, this little homebrew is based (but is moving farther and farther) on SuperHero Chronicles source code, the purpose of this shoot mini-game is to survive the waves of enemies But also to keep as many humans alive as possible.
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